Sensory Integration Module Intro and Overview
Introduction the Sensory Integration Module (SIM)
Introduction to initiating the SIM session, profile demo, and ending the SIM session:
The teacher or administrator first activates the SIM session by scanning a teacher or administrator badge/I.D. card, followed by the badge or I.D. card for the student or individual who will be using SIM during the session. Emotions and profiles are inputted by either the student/individual or teacher/admin and can be manually adjusted during the session. Once the session is over, the teacher or administrator scans their badge or I.D. card to end the session.
Introduction to Accountability features and capabilities of SIM and SimKare.
Introduction to using physical Sensory Tools and tracking their use in SIM.
Introduction to using the SIM Emotion Scales.
SIM Demo Session with a Student
Introduction to teachers or administrators logging on to SIM by clicking the SIM icon on the computer desktop and entering an administrator username and password. Specific access and control rights can be assigned per user.
SIM demo with a student at Kids Like Us Learning Center in Tennessee: Bringing student to SIM and initiating SIM session and the student’s profiles.
Using and adjusting SIM Profiles Intro.
Using physical Sensory Tools and logging their use with SIM, updating emotion after SIM session, and ending the SIM session.
Using Virtual Reality (VR) with SimKare
Introduction to using Virtual Reality (VR) as a part of SimKare: Academic skills, Vocational Skills, Life Skills, and as a Reward.
Introduction to using VR for behavior skills, work skills, mental health, rewards, and more.
Teachers or administrators are able to see on the computer monitor what the VR user is seeing inside the VR headset.
Example educational science lesson taught by a teacher using VR.
Virtual VR Demo Session with a Student
Placing VR headset and controllers on a student or individual and getting them set up and oriented into the virtual reality play and work space.
Teachers or administrators are able to see on the computer monitor what the VR user is seeing inside the VR headset to guide their VR session and teach lessons and skills.